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AIIDE
2006
13 years 9 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
ECML
2007
Springer
13 years 11 months ago
Efficient Continuous-Time Reinforcement Learning with Adaptive State Graphs
Abstract. We present a new reinforcement learning approach for deterministic continuous control problems in environments with unknown, arbitrary reward functions. The difficulty of...
Gerhard Neumann, Michael Pfeiffer, Wolfgang Maass
ATAL
2008
Springer
13 years 9 months ago
Sigma point policy iteration
In reinforcement learning, least-squares temporal difference methods (e.g., LSTD and LSPI) are effective, data-efficient techniques for policy evaluation and control with linear v...
Michael H. Bowling, Alborz Geramifard, David Winga...

Publication
222views
14 years 4 months ago
Algorithms and Bounds for Rollout Sampling Approximate Policy Iteration
Abstract: Several approximate policy iteration schemes without value functions, which focus on policy representation using classifiers and address policy learning as a supervis...
Christos Dimitrakakis, Michail G. Lagoudakis
JMLR
2010
148views more  JMLR 2010»
13 years 2 months ago
A Generalized Path Integral Control Approach to Reinforcement Learning
With the goal to generate more scalable algorithms with higher efficiency and fewer open parameters, reinforcement learning (RL) has recently moved towards combining classical tec...
Evangelos Theodorou, Jonas Buchli, Stefan Schaal