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AIED
2005
Springer
14 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
DEXAW
2003
IEEE
168views Database» more  DEXAW 2003»
14 years 3 months ago
Visualisation of (Distributed) Process Execution based on Extended BPMN
In order to create, share and improve knowledge on business processes, humans need a common, readable and preferably visual notation. So far, a lot of effort has been put into vis...
Mariusz Momotko, Bartosz Nowicki
IWPSE
2003
IEEE
14 years 3 months ago
Reengineering a PC-Based System into the Mobile Device Product Line
There is a growing demand to port existing PC-based software systems to mobile device platforms. Systems running on mobile devices share basic characteristics with their PC-based ...
Weishan Zhang, Stan Jarzabek, Neil Loughran, Awais...
ATAL
2003
Springer
14 years 3 months ago
Formal semantics and communication strategies for proactive information delivery among team-based agents
Effective human teams often benefit from proactivity through members’ capability of anticipating different needs of teammates. In this paper, we focus on three issues related...
John Yen, Xiaocong Fan, Shuang Sun, Rui Wang, Cong...
ECOOP
2010
Springer
14 years 2 months ago
Self-Replicating Objects for Multicore Platforms
The paper introduces Self-Replicating Objects (SROs), a new nt programming abstraction. An SRO is implemented and used much like an ordinary .NET object and can expose arbitrary us...
Krzysztof Ostrowski, Chuck Sakoda, Ken Birman