Designing architectures requires the balancing of multiple system quality objectives. In this paper, we present techniques that support the exploration of the quality properties of...
Egor Bondarev, Michel R. V. Chaudron, Peter H. N. ...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
This paper introduces the notion of a Flexible Instruction Processor (FIP) for systematic customisation of instruction processor design and implementation. The features of our app...
High-level synthesis (HLS) has been successfully targeted towards the digital signal processing (DSP) domain. Both application-specic integrated circuits (ASICs) and application-...
Critical properties of software systems, such as reliability, should be considered early in the development, when they can govern crucial architectural design decisions. A number o...
Franz Brosch, Heiko Koziolek, Barbora Buhnova, Ral...