This paper proposes a mesh simplification algorithm using a discrete curvature norm. Most of the simplification algorithms are using a distance metric to date. The distance metric...
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
This paper presents an automated tool for local, conformal refinement of all-hexahedral meshes based on the insertion of multidirectional twist planes into the spatial twist conti...
Nathan J. Harris, Steven E. Benzley, Steven J. Owe...
The current widespread use of location-based services and GPS technologies has revived interest in very fast and scalable shortest path queries. We introduce a new shortest path q...
This paper describes a new method for contouring a signed grid whose edges are tagged by Hermite data (i.e; exact intersection points and normals). This method avoids the need to ...
Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warr...