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SAC
2010
ACM
14 years 3 months ago
Reachability analysis of GSPDIs: theory, optimization, and implementation
Analysis of systems containing both discrete and continuous dynamics, hybrid systems, is a difficult issue. Most problems have been shown to be undecidable in general, and decidab...
Hallstein Asheim Hansen, Gerardo Schneider
ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
IUI
2006
ACM
14 years 2 months ago
Inducing shortcuts on a mobile phone interface
Due to size restrictions, mobile phone user interfaces are often difficult to use[8]. In this short paper, we investigated inducing shortcuts to replace the sequence of actions re...
Robert Bridle, Eric McCreath
ATAL
2005
Springer
14 years 2 months ago
Simulating data dissemination techniques for local reputation systems
In distributed scenarios the robustness of a reputation mechanism depends on the data available for computation. Especially in ad-hoc networks the amount of available data is rest...
Andreas Schlosser, Marco Voss
ATAL
2008
Springer
13 years 10 months ago
Robust team-play in highly uncertain environments
Effective teamwork in highly dynamic environments requires a delicate balance between giving agents the autonomy to act and react on their own and restricting that autonomy so tha...
Henry Work, Eric Chown, Tucker Hermans, Jesse Butt...