A critical success factor for the reuse of learning objects is the ease by which they may be repurposed in order to enable reusability in a different teaching context from which th...
The need for e-learning systems that support a diverse set of pedagogical requirements has been identified as an important issue in web-based education. Until now, significant R&a...
In the last couple of years we have evidenced several initiatives promoting the vision of open educational systems. Educational brokers are supposed to take advantage of this ‘in...
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Vicarious Learning is learning from watching others learn. We believe that this is a powerful model for computer-based learning. Learning episodes can be captured and replayed to ...