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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
13 years 12 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
SIGDOC
1998
ACM
13 years 12 months ago
Managing the Software Design Documents with XML
It is hard to manage the software design documents within a distributed development team. The issues include the format, distribution and evolution of data. This paper mainly focu...
Junichi Suzuki, Yoshikazu Yamamoto
SIGMOD
1997
ACM
131views Database» more  SIGMOD 1997»
13 years 12 months ago
Maintenance of Data Cubes and Summary Tables in a Warehouse
Data warehouses contain large amounts of information, often collected from a variety of independent sources. Decision-support functions in a warehouse, such as on-line analytical ...
Inderpal Singh Mumick, Dallan Quass, Barinderpal S...
ICDCS
1990
IEEE
13 years 11 months ago
A Constructive Approach to the Design of Distributed Systems
The underlying model of distributed systems is that of loosely coupled components r running in parallel and communicating by message passing. Description, construction and evoluti...
Jeff Kramer, Jeff Magee, Anthony Finkelstein
DEBS
2010
ACM
13 years 11 months ago
Evaluation of streaming aggregation on parallel hardware architectures
We present a case study parallelizing streaming aggregation on three different parallel hardware architectures. Aggregation is a performance-critical operation for data summarizat...
Scott Schneider, Henrique Andrade, Bugra Gedik, Ku...