Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
It is hard to manage the software design documents within a distributed development team. The issues include the format, distribution and evolution of data. This paper mainly focu...
Data warehouses contain large amounts of information, often collected from a variety of independent sources. Decision-support functions in a warehouse, such as on-line analytical ...
The underlying model of distributed systems is that of loosely coupled components r running in parallel and communicating by message passing. Description, construction and evoluti...
We present a case study parallelizing streaming aggregation on three different parallel hardware architectures. Aggregation is a performance-critical operation for data summarizat...
Scott Schneider, Henrique Andrade, Bugra Gedik, Ku...