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» Reversibility and Models for Concurrency
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COCO
2008
Springer
129views Algorithms» more  COCO 2008»
15 years 7 months ago
Constraint Logic: A Uniform Framework for Modeling Computation as Games
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Erik D. Demaine, Robert A. Hearn
205
Voted
CVPR
2011
IEEE
15 years 2 months ago
A generative model for 3D urban scene understanding from movable platforms
3D scene understanding is key for the success of applications such as autonomous driving and robot navigation. However, existing approaches either produce a mild level of understa...
Andreas Geiger, Martin Lauer, Raquel Urtasun
ECBS
2009
IEEE
164views Hardware» more  ECBS 2009»
16 years 26 days ago
Semantically Enhanced Containers for Concurrent Real-Time Systems
Future space missions, such as Mars Science Laboratory, are built upon computing platforms providing a high degree of autonomy and diverse functionality. The increased sophisticat...
Damian Dechev, Peter Pirkelbauer, Nicolas Rouquett...
248
Voted
IS
2000
15 years 5 months ago
Concurrency control in mobile distributed real-time database systems
Abstract With the rapid advances in mobile computing technology, there is an increasing demand for processing realtime transactions in a mobile environment. This paper studies con...
Kam-yiu Lam, Tei-Wei Kuo, Wai-Hung Tsang, Gary C. ...
MICRO
2010
IEEE
202views Hardware» more  MICRO 2010»
15 years 24 days ago
Hardware Support for Relaxed Concurrency Control in Transactional Memory
Today's transactional memory systems implement the two-phase-locking (2PL) algorithm which aborts transactions every time a conflict happens. 2PL is a simple algorithm that pr...
Utku Aydonat, Tarek S. Abdelrahman