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» Rhythms of gaming bodies
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MDM
2009
Springer
14 years 4 months ago
A Wireless Human Motion Capturing System for Home Rehabilitation
—Following the trend of miniature intelligent sensing, wearing small, integrated wireless sensor nodes, such as one with accelerometers and compasses, to capture human body motio...
Yu-Chee Tseng, Chin-Hao Wu, Fang-Jing Wu, Chi-Fu H...

Book
301views
15 years 7 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
ISCAS
2006
IEEE
112views Hardware» more  ISCAS 2006»
14 years 3 months ago
Silicon neurons that inhibit to synchronize
Abstract—We present a silicon neuron that uses shunting inhibition (conductance-based) with a synaptic rise-time to achieve synchrony. Synaptic rise-time promotes synchrony by de...
John V. Arthur, Kwabena Boahen
PUC
2010
87views more  PUC 2010»
13 years 8 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
ACMACE
2005
ACM
14 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski