Sciweavers

106 search results - page 20 / 22
» Rhythms of gaming bodies
Sort
View
ICAIL
2009
ACM
13 years 5 months ago
Case law in extended argumentation frameworks
In this paper we discuss how recent developments in argumentation frameworks, most notably Extended Argumentation Frameworks, can inform the representation of a body of case law u...
Trevor J. M. Bench-Capon, Sanjay Modgil
CGF
2010
129views more  CGF 2010»
13 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ISVC
2009
Springer
14 years 2 months ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab
ICYCS
2008
IEEE
14 years 1 months ago
Sound-Specific Vibration Interface: Its Performance of Tactile Effects and Applications
The tactile effects of a sound-specific vibration interface is presented in this paper. The sound-specific vibration interface generates a vibration according to a sound stream us...
Yonghee You, Hwanmun Lee, Mee Young Sung, Kyungkoo...
AAI
1998
112views more  AAI 1998»
13 years 7 months ago
The Robocup Physical Agent Challenge: Phase I
Traditional AI research has not given due attention to the important role that physical bodies play for agents as their interactions produce complex emergent behaviors to achieve ...
Minoru Asada, Peter Stone, Hiroaki Kitano, Barry B...