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MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 8 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
DIGRA
2003
Springer
14 years 20 days ago
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games
This paper was inspired by the popularity of female video game protagonists despite girls’ and women’s continued hesitance to participate in digital gaming activities. The pil...
Sara M. Grimes
COMPSYSTECH
2010
13 years 6 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis
DAGM
2008
Springer
13 years 9 months ago
3D Body Scanning in a Mirror Cabinet
Abstract. Body scanners offer significant potential for use in many applications like clothing industry, orthopedy, surgery, healthcare, monument conservation, art, as well as film...
Sven Molkenstruck, Simon Winkelbach, Friedrich M. ...
IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao