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» Rhythms of gaming bodies
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CHI
2009
ACM
14 years 8 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
ICCV
2005
IEEE
14 years 1 months ago
Tracking Body Parts of Multiple People for Multi-person Multimodal Interface
Although large displays could allow several users to work together and to move freely in a room, their associated interfaces are limited to contact devices that must generally be s...
Sébastien Carbini, Jean-Emmanuel Viallet, O...
3DIM
2011
IEEE
12 years 7 months ago
Space-Time Body Pose Estimation in Uncontrolled Environments
—We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and...
Marcel Germann, Tiberiu Popa, Remo Ziegler, Richar...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ACMACE
2004
ACM
14 years 27 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...