This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
The information collected regarding group activity in a collaborative learning environment requires classifying, structuring and processing. The aim is to process this information ...
Abstract. E-Learning grows on the fertile soil of the Internet technologies; it fails, however, to reach their full potential. With new, emerging technologies of the second generat...
Sebastian Ryszard Kruk, Adam Gzella, Jaroslaw Dobr...
XCS is a learning classifier system that combines a reinforcement learning scheme with evolutionary algorithms to evolve rule sets on-line by means of the interaction with an envi...
Sergio Morales-Ortigosa, Albert Orriols-Puig, Este...
Abstract— Creating exercises for learners requires significant time. This is one reason, beside difficulties of discussing individualized tasks in a classroom setting, why often ...