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» Robot's play: interactive games with sociable machines
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CHI
2007
ACM
14 years 8 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 1 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
ATAL
2011
Springer
12 years 7 months ago
A study of computational and human strategies in revelation games
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Noam Peled, Ya'akov (Kobi) Gal, Sarit Kraus
TROB
2008
207views more  TROB 2008»
13 years 7 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
IWC
2008
53views more  IWC 2008»
13 years 7 months ago
Robot ethics? Not yet: A reflection on Whitby's "Sometimes it's hard to be a robot"
Science fiction stories seductively portray robots as human. In present reality (early 21st century) robots are machines, even though they can do many things far better than human...
Harold W. Thimbleby