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» Robotic Control Using Hierarchical Genetic Programming
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GAMEON
2008
13 years 8 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
EVOW
2007
Springer
14 years 1 months ago
Toward Greater Artistic Control for Interactive Evolution of Images and Animation
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
David A. Hart
PLDI
1994
ACM
13 years 11 months ago
The Program Structure Tree: Computing Control Regions in Linear Time
In this paper, we describe the program structure tree (PST), a hierarchical representation of program structure based on single entry single exit (SESE) regions of the control flo...
Richard Johnson, David Pearson, Keshav Pingali
IWINAC
2007
Springer
14 years 1 months ago
Evolving Robot Behaviour at Micro (Molecular) and Macro (Molar) Action Level
We investigate how it is possible to shape robot behaviour adopting a molecular or molar point of view. These two ways to approach the issue are inspired by Learning Psychology, wh...
Michela Ponticorvo, Orazio Miglino
ROBOCUP
2005
Springer
78views Robotics» more  ROBOCUP 2005»
14 years 27 days ago
Reliable and Precise Gait Modeling for a Quadruped Robot
We present a parametric walk model for a four-legged robot. The walk model is improved using a genetic algorithm, but unlike previous approaches, the fitness is determined in a ru...
Uwe Düffert, Jan Hoffmann