This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
In this paper, we describe the program structure tree (PST), a hierarchical representation of program structure based on single entry single exit (SESE) regions of the control flo...
We investigate how it is possible to shape robot behaviour adopting a molecular or molar point of view. These two ways to approach the issue are inspired by Learning Psychology, wh...
We present a parametric walk model for a four-legged robot. The walk model is improved using a genetic algorithm, but unlike previous approaches, the fitness is determined in a ru...