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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
13 years 11 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
CLOR
2006
13 years 11 months ago
What and Where: 3D Object Recognition with Accurate Pose
Abstract. Many applications of 3D object recognition, such as augmented reality or robotic manipulation, require an accurate solution for the 3D pose of the recognized objects. Thi...
Iryna Gordon, David G. Lowe
AIPR
2003
IEEE
13 years 11 months ago
Sensor and Classifier Fusion for Outdoor Obstacle Detection: an Application of Data Fusion To Autonomous Off-Road Navigation
This paper describes an approach for using several levels of data fusion in the domain of autonomous off-road navigation. We are focusing on outdoor obstacle detection, and we pre...
Cristian Dima, Nicolas Vandapel, Martial Hebert
AAAI
2008
13 years 9 months ago
Make3D: Depth Perception from a Single Still Image
Humans have an amazing ability to perceive depth from a single still image; however, it remains a challenging problem for current computer vision systems. In this paper, we will p...
Ashutosh Saxena, Min Sun, Andrew Y. Ng
IE
2007
13 years 9 months ago
An evaluation framework for videogame based tasking of remote vehicles
Unmanned vehicles (UV’s) are increasingly being employed in civil and military domains often for operations in dangerous environments. Typically these vehicles require some leve...
Adam J. Hassell, Philip Smith, David Stratton