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TEDU
2008
124views Education» more  TEDU 2008»
13 years 9 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling
CORR
2010
Springer
122views Education» more  CORR 2010»
13 years 9 months ago
How to meet asynchronously (almost) everywhere
Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents ar...
Jurek Czyzowicz, Arnaud Labourel, Andrzej Pelc
IAT
2009
IEEE
14 years 26 days ago
Integrating NLP with Reasoning about Actions for Autonomous Agents Communicating with Humans
—We present a first effort to integrate NLP with ASP for autonomous agents, especially service robots, communicating with humans. We implemented a prototype system and tested it...
Xiaoping Chen, Jiehui Jiang, Jianmin Ji, Guoqiang ...
WEBI
2009
Springer
14 years 4 months ago
Adapting Reinforcement Learning for Trust: Effective Modeling in Dynamic Environments
—In open multiagent systems, agents need to model their environments in order to identify trustworthy agents. Models of the environment should be accurate so that decisions about...
Özgür Kafali, Pinar Yolum
DALT
2006
Springer
14 years 1 months ago
Programming Declarative Goals Using Plan Patterns
AgentSpeak is a well-known language for programming intelligent agents which captures the key features of reactive planning systems in a simple framework with an elegant formal sem...
Jomi Fred Hübner, Rafael H. Bordini, Michael ...