In this paper, we propose to address the semanticoriented 3D mesh hierarchical segmentation problem, using enhanced topological skeletons [18]. This high level information drives ...
We present a fully-automated method for real-time and marker-free 3D human motion capture. The system computes the 3D shape of the person filmed from a synchronized camera set. We...
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using deformable 3D models. For each frame, the proposed adaptation is sp...
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...