Sciweavers

34 search results - page 4 / 7
» Robust Creation of Implicit Surfaces from Polygonal Meshes
Sort
View
ISVC
2007
Springer
14 years 1 months ago
Direct Extraction of Normal Mapped Meshes from Volume Data
Abstract. We describe a method of directly extracting a simplified contour surface along with detailed normal maps from volume data in one fast and integrated process. A robust du...
Mark Barry, Zoë J. Wood
TASE
2011
IEEE
12 years 11 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
ICCV
1998
IEEE
14 years 9 months ago
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...
Mark D. Wheeler, Yoichi Sato, Katsushi Ikeuchi
GRAPHICSINTERFACE
2001
13 years 9 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
PAMI
2011
13 years 2 months ago
Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multiview Reconstruction
—Triangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while ...
Andrei Zaharescu, Edmond Boyer, Radu Horaud