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APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 11 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
MKWI
2008
160views Business» more  MKWI 2008»
13 years 11 months ago
Architectural Design of Flexible Process Management Technology
: To provide effective support, process-aware information systems (PAIS) must not freeze existing business processes. Instead they should enable authorized users to deviate on-the-...
Manfred Reichert, Peter Dadam, Martin Jurisch, Ulr...
NIPS
2001
13 years 11 months ago
Sequential Noise Compensation by Sequential Monte Carlo Method
We present a sequential Monte Carlo method applied to additive noise compensation for robust speech recognition in time-varying noise. The method generates a set of samples accord...
K. Yao, S. Nakamura
SSWMC
2004
13 years 11 months ago
An informed synchronization scheme for audio data hiding
This paper deals with the problem of synchronization in the particular case of audio data hiding. In this kind of application the goal is to increase the information of an audio d...
Alejandro LoboGuerrero, Patrick Bas, Joel Lienard
IJCAI
1989
13 years 11 months ago
Building a World Model for a Mobile Robot Using Dynamic Semantic Constraints
We are developing a new paradigm for a world model construction system which interprets a scene and builds a world model for a mobile robot using dynamic semantic constraints. The...
Minoru Asada, Yoshiaki Shirai