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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
ICIAP
2001
Springer
14 years 7 months ago
Intermediate Representation in Model Based Recognition Using Straight Line and Ellipsoidal Arc Primitives
An intermediate representation suitable for the 2-D recognition of the 3-D objects, from a single intensity image is proposed. Determination of the intermediate representation fro...
Sergiu Nedevschi, Tiberiu Marita, Daniela Puiu
WSCG
2004
151views more  WSCG 2004»
13 years 9 months ago
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Free form shapes are often used to fulfil both aesthetic and design constraints applied to parametric models currently adopted in CAD environments. Up to now, designers and engine...
Vincent Cheutet, Jean-Philippe Pernot, Jean-Claude...
PG
1997
IEEE
13 years 12 months ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
ICIP
2005
IEEE
14 years 9 months ago
Visual tracking via efficient kernel discriminant subspace learning
Robustly tracking moving objects in video sequences is one of the key problems in computer vision. In this paper we introduce a computationally efficient nonlinear kernel learning...
Chunhua Shen, Anton van den Hengel, Michael J. Bro...