We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a nor...
When using triangle meshes in numerical simulations or other sophisticated downstream applications, we have to guarantee that no degenerate faces are present since they have, e.g....
This paper presents a semi-fragile object-based authentication solution for MPEG4 video. To protect the integrity of the video objects / sequences, a content-based watermark is em...
The Delaunay Refinement Algorithm for quality meshing is extended to three dimensions. The algorithm accepts input with arbitrarily small angles, and outputs a Conforming Delauna...