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GRAPP
2009
15 years 1 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
2005
IEEE
14 years 12 months ago
Implicit Surfaces Make for Better Silhouettes
This paper advocates an implicit-surface representation of generic 3?D surfaces to take advantage of occluding edges in a very robust way. This lets us exploit silhouette constrai...
Slobodan Ilic, Mathieu Salzmann, Pascal Fua
CVPR
2008
IEEE
14 years 12 months ago
Increasing the density of Active Appearance Models
Active Appearance Models (AAMs) typically only use 50-100 mesh vertices because they are usually constructed from a set of training images with the vertices hand-labeled on them. ...
Krishnan Ramnath, Simon Baker, Iain Matthews, Deva...
ICC
2007
IEEE
115views Communications» more  ICC 2007»
14 years 4 months ago
Security Analysis of IEEE 802.16
— This paper analyzes some critical security issues in the family of IEEE 802.16 standard that has not been addressed so far. In particular two of the key features of the standar...
Leonardo Maccari, Matteo Paoli, Romano Fantacci
ISMAR
2007
IEEE
14 years 4 months ago
Retexturing in the Presence of Complex Illumination and Occlusions
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under comp...
Julien Pilet, Vincent Lepetit, Pascal Fua