Visibility estimation is arguably the most difficult problem in dense 3D reconstruction from multiple arbitrary views. In this paper, we propose a simple new approach to estimating...
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
—This paper presents a novel method for 3D surface reconstruction that uses polarization and shading information from two views. The method relies on the polarization data acquir...
We propose a probabilistic formulation of 3D segmentation given a series of images from calibrated cameras. Instead of segmenting each image separately in order to build a 3D surfa...
Generating free-viewpoint video in outdoor sports environments is currently an unsolved problem due to difficulties in obtaining accurate background segmentation and camera calib...
Joe Kilner, Jonathan Starck, Adrian Hilton, Oliver...