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FDG
2009
ACM
14 years 1 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ATAL
2000
Springer
13 years 11 months ago
Agent Programming with Declarative Goals
A long and lasting problem in agent research has been to close the gap between agent logics and agent programming frameworks. The main reason for this problem of establishing a li...
Koen V. Hindriks, Frank S. de Boer, Wiebe van der ...
CHI
1998
ACM
13 years 11 months ago
Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography
This paper presents a system for interacting with digital information, called Triangles. The Triangles system is a physical/digital construction kit, which allows users to use two...
Matthew G. Gorbet, Maggie Orth, Hiroshi Ishii
PLDI
2010
ACM
13 years 11 months ago
Bringing Extensibility to Verified Compilers
Verified compilers, such as Leroy's CompCert, are accompanied by a fully checked correctness proof. Both the compiler and proof are often constructed with an interactive proo...
Zachary Tatlock, Sorin Lerner
COLT
1994
Springer
13 years 11 months ago
Bayesian Inductive Logic Programming
Inductive Logic Programming (ILP) involves the construction of first-order definite clause theories from examples and background knowledge. Unlike both traditional Machine Learnin...
Stephen Muggleton