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CDC
2010
IEEE
147views Control Systems» more  CDC 2010»
15 years 25 days ago
Evolution of the perception about the opponent in hypergames
This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
Bahman Gharesifard, Jorge Cortes
ACMACE
2006
ACM
15 years 11 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
DIGRA
2005
Springer
15 years 11 months ago
Liberal Sims?: Simulated Difference and the Commodity of Social Diversity
This paper outlines how representations of gender, sexuality, race and ethnicity intersect with strategies of late capitalism in The Sims, arguably the most popular video game of ...
A. Brady Curlew
178
Voted
AAAI
2010
15 years 7 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
COR
2006
129views more  COR 2006»
15 years 5 months ago
Game-theoretic analysis of an ancient Chinese horse race problem
This paper analyzes a legendary Chinese horse race problem involving the King of Qi and General Tianji which took place more than 2000 years ago. In this problem each player owns ...
Mingming Leng, Mahmut Parlar