This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
This paper outlines how representations of gender, sexuality, race and ethnicity intersect with strategies of late capitalism in The Sims, arguably the most popular video game of ...
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
This paper analyzes a legendary Chinese horse race problem involving the King of Qi and General Tianji which took place more than 2000 years ago. In this problem each player owns ...