Sciweavers

1616 search results - page 236 / 324
» Robust game theory
Sort
View
ATAL
2007
Springer
14 years 3 months ago
Q-value functions for decentralized POMDPs
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
Frans A. Oliehoek, Nikos A. Vlassis
TARK
2007
Springer
14 years 3 months ago
The computational complexity of choice sets
Social choice rules are often evaluated and compared by inquiring whether they fulfill certain desirable criteria such as the Condorcet criterion, which states that an alternativ...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
ICDCS
2006
IEEE
14 years 3 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu
ITICSE
2006
ACM
14 years 2 months ago
Fast application development to demonstrate computer graphics concepts
Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near an...
Pedro Pablo Gómez-Martín, Marco Anto...
SIGECOM
2006
ACM
155views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Incentives engineering for structured P2P systems - a feasibility demonstration using economic experiments
Structured peer-to-peer systems allow to administer large volumes of data. Several peers collaborate to generate a query result. Analyses of unstructured peer-to-peer systems, nam...
Stephan Schosser, Klemens Böhm, Rainer Schmid...