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CEC
2009
IEEE
14 years 2 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
ROBOCUP
2004
Springer
108views Robotics» more  ROBOCUP 2004»
14 years 1 months ago
Turning Segways into Robust Human-Scale Dynamically Balanced Soccer Robots
Abstract. The Segway Human Transport (HT) is a one person dynamically selfbalancing transportation vehicle. The Segway Robot Mobility Platform (RMP) is a modification of the HT cap...
Jeremy Searock, Brett Browning, Manuela M. Veloso
PODS
2009
ACM
130views Database» more  PODS 2009»
14 years 8 months ago
The finite model theory toolbox of a database theoretician
For many years, finite model theory was viewed as the backbone of database theory, and database theory in turn supplied finite model theory with key motivations and problems. By n...
Leonid Libkin
JOLLI
2008
108views more  JOLLI 2008»
13 years 7 months ago
Children's Application of Theory of Mind in Reasoning and Language
Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people's b...
Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks,...
HICSS
2003
IEEE
207views Biometrics» more  HICSS 2003»
14 years 1 months ago
Multi-Agent Systems and Microeconomic Theory: A Negotiation Approach to Solve Scheduling Problems in High Dynamic Environments
Microeconomics offer a far developed theory on the subject of rational choice. This theory is applied to a multi-agent system, which has been modeled in order to establish schedul...
Hans Czap, Marc Becker