We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. An...
Pavlos S. Efraimidis, Lazaros Tsavlidis, George B....
This work derives and simulates two choice models applying the weighted utility theory, a generalization of the expected utility theory. It shows one set of assumptions, which jus...
Abstract— In this paper, we consider the problem of detecting intrusions initiated by cooperative malicious nodes in infrastructure-based networks. We achieve this objective by s...
Mona Mehrandish, Hadi Otrok, Mourad Debbabi, Chadi...
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...