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ATAL
2003
Springer
14 years 23 days ago
A prototype infrastructure for distributed robot-agent-person teams
Effective coordination of robots, agents and people promises to improve the safety, robustness and quality with which shared goals are achieved by harnessing the highly heterogene...
Paul Scerri, David V. Pynadath, W. Lewis Johnson, ...
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ISPW
2006
IEEE
14 years 1 months ago
Spiral Lifecycle Increment Modeling for New Hybrid Processes
The spiral lifecycle is being extended to address new challenges for Software-Intensive Systems of Systems (SISOS), such as coping with rapid change while simultaneously assuring h...
Raymond J. Madachy, Barry W. Boehm, Jo Ann Lane
XPU
2004
Springer
14 years 27 days ago
When XP Met Outsourcing
Outsourcing is common for software development, and is the context for many projects using agile development processes. This paper presents two case studies concentrating on the cu...
Angela Martin, Robert Biddle, James Noble
JITECH
2007
147views more  JITECH 2007»
13 years 7 months ago
Re-engineering at LeCroy Corporation: The move to component-based systems
This case study discusses two related aspects that are becoming increasingly important in today’s software development practice: re-engineering of a monolithic system into a com...
Julia Kotlarsky