We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Increasingly significant variational effects present a great challenge for delivering desired clock skew reliably. Non-tree clock network has been recognized as a promising approac...
To construct high performance Web servers, system builders are increasingly turning to distributed designs. An important challenge that arises in such designs is the need to direc...
Azer Bestavros, Mark Crovella, Jun Liu, David Mart...
Abstract. Wireless Ad-hoc networks are distributed systems that often reside in error-prone environments. Self-stabilization lets the system recover autonomously from an arbitrary ...
This paper considers network control for wireless networks with finite buffers. We investigate the performance of joint flow control, routing, and scheduling algorithms which achie...