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STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 8 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
PCRCW
1997
Springer
14 years 16 hour ago
ChaosLAN: Design and Implementation of a Gigabit LAN Using Chaotic Routing
In recent years, theChaos Project at theUniversityofWashingtonhas analyzed and simulated a dozen routing algorithms. Three new routing algorithms have been invented; of these, the...
Neil R. McKenzie, Kevin Bolding, Carl Ebeling, Law...
TSMC
2008
162views more  TSMC 2008»
13 years 7 months ago
A New Model for Secure Dissemination of XML Content
Abstract--The paper proposes an approach to content dissemination that exploits the structural properties of an Extensible Markup Language (XML) document object model in order to p...
Ashish Kundu, Elisa Bertino
JCM
2006
89views more  JCM 2006»
13 years 7 months ago
A Premium Traffic Management in DiffServ Through End-to-End Delay Budget Partitioning
Our novel Call Admission Control (CAC) scheme [1], [2] determines the number of Expedited Forwarding (EF) (Premium) flows accepted, based on e2e available bandwidth measurement. Ho...
Hamada Alshaer, Eric Horlait
NOSSDAV
2005
Springer
14 years 1 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine