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AIIDE
2007
13 years 10 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIPS
2003
13 years 9 months ago
Recommendation as a Stochastic Sequential Decision Problem
Recommender systems — systems that suggest to users in e-commerce sites items that might interest them — adopt a static view of the recommendation process and treat it as a pr...
Ronen I. Brafman, David Heckerman, Guy Shani
WWW
2005
ACM
14 years 8 months ago
A service creation environment based on end to end composition of Web services
The demand for quickly delivering new applications is increasingly becoming a business imperative today. Application development is often done in an ad hoc manner, without standar...
Vikas Agarwal, Koustuv Dasgupta, Neeran M. Karnik,...
GRAPHITE
2004
ACM
14 years 1 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
ATAL
2009
Springer
14 years 2 months ago
Point-based incremental pruning heuristic for solving finite-horizon DEC-POMDPs
Recent scaling up of decentralized partially observable Markov decision process (DEC-POMDP) solvers towards realistic applications is mainly due to approximate methods. Of this fa...
Jilles Steeve Dibangoye, Abdel-Illah Mouaddib, Bra...