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» SCALA: A Performance System For Scalable Computing
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NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
WWW
2011
ACM
13 years 2 months ago
A self-training approach for resolving object coreference on the semantic web
An object on the Semantic Web is likely to be denoted with multiple URIs by different parties. Object coreference resolution is to identify “equivalent” URIs that denote the ...
Wei Hu, Jianfeng Chen, Yuzhong Qu
KDD
2004
ACM
156views Data Mining» more  KDD 2004»
14 years 8 months ago
TiVo: making show recommendations using a distributed collaborative filtering architecture
We describe the TiVo television show collaborative recommendation system which has been fielded in over one million TiVo clients for four years. Over this install base, TiVo curre...
Kamal Ali, Wijnand van Stam
SIGMOD
2007
ACM
125views Database» more  SIGMOD 2007»
14 years 7 months ago
Optimizing mpf queries: decision support and probabilistic inference
Managing uncertain data using probabilistic frameworks has attracted much interest lately in the database literature, and a central computational challenge is probabilistic infere...
Héctor Corrada Bravo, Raghu Ramakrishnan
EUROPAR
2005
Springer
14 years 1 months ago
Early Experience with Scientific Applications on the Blue Gene/L Supercomputer
Abstract. Blue Gene/L uses a large number of low power processors, together with multiple integrated interconnection networks, to build a supercomputer with low cost, space and pow...
George S. Almasi, Gyan Bhanot, Dong Chen, Maria El...