Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is hard. In this paper, we present Gabor noise by example, a method to estimate the ...
Bruno Galerne, Ares Lagae, Sylvain Lefebvre, Georg...
This paper presents a novel method to reduce the phaseunwrapping (PU) distortion by being based on twodimensional fractional Brownian motion (fBm) theory. The method incorporates ...
Motion information is an important cue for human to perceive video content. However, it is hard to use motion in video retrieval due to the lack of effective representation. In th...
We propose textural features, which are invariant to illumination spectrum and extremely robust to illumination direction. They require only a single training image per texture an...
This paper exploits the properties of the commute time for the purposes of graph matching. Our starting point is the random walk on the graph, which is determined by the heat-kern...