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GECCO
2006
Springer
146views Optimization» more  GECCO 2006»
14 years 24 days ago
Evolutionary motion design for humanoid robots
We propose a new approach to generating the motion of humanoid robots intuitively by means of Interactive Evolutionary Computation (IEC). In our system, novice users are able to d...
Toshihiko Yanase, Hitoshi Iba
RPTEL
2006
96views more  RPTEL 2006»
13 years 9 months ago
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments
Making learning part of life is an essential challenge for inventing the future of our societies. Lifelong learning is a necessity rather than a possibility or a luxury to be cons...
Gerhard Fischer, Masanori Sugimoto
CN
2006
91views more  CN 2006»
13 years 9 months ago
Reputation-based policies that provide the right incentives in peer-to-peer environments
Peer-to-peer are popular environments for exchanging services. A reputation mechanism is a proper means of discovering low-performing peers that fail to provide their services. In...
Thanasis G. Papaioannou, George D. Stamoulis
ATAL
2008
Springer
13 years 11 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
HAPTICS
2008
IEEE
13 years 9 months ago
Developing the 'Ouch-o-Meter' to Teach Safe and Effective Use of Pressure for Palpation
Many clinical examinations involve palpation and part of the diagnostic process depends on the application of pressure. Teaching and learning such skills is difficult especially fo...
Sarah Baillie, Andrew Crossan, Neil Forrest, Steph...