We explore the ways in which interfaces can be designed to deceive users so as to create the illusion of magic. We present a study of an experimental performance in which a magici...
We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different protot...
Svetlana Yarosh, Kori M. Inkpen, A. J. Bernheim Br...
—In this work we propose a dynamic scene model to provide information about the presence of salient motion in the scene, and that could be used for focusing the attention of a pa...
Seon Joo Kim, Gianfranco Doretto, Jens Rittscher, ...
Affect has been the subject of increasing attention in cognitive accounts of learning. Many intelligent tutoring systems now seek to adapt pedagogy to student affective and motivat...
Jennifer L. Robison, Scott W. McQuiggan, James C. ...
Abstract. Communication technologies, such as e-mail, instant messaging, discussion forums, blogs, and newsgroups connect people together, forming virtual communities. This concept...
Florian Skopik, Hong Linh Truong, Schahram Dustdar