Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
In this paper we describe a framework for generating 3D paper-cutting effects on mesh models. The framework involves the construction of model defined paper-cutting patterns, extr...
Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
Abstract. Random sampling is an important tool in the design of parallel algorithms. Using random sampling it is possible to obtain simple parallel algorithms which are e cient in ...