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CHI
2004
ACM
14 years 10 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
CHI
2004
ACM
14 years 10 months ago
A commonsense approach to predictive text entry
People cannot type as fast as they think, especially when faced with the constraints of mobile devices. There have been numerous approaches to solving this problem, including rese...
Tom Stocky, Alexander Faaborg, Henry Lieberman
CHI
2010
ACM
14 years 5 months ago
Exploring mobile technologies for the urban homeless
My research examines the practical and social impact of technology on the urban homeless. To accomplish this, I have conducted interviews with the homeless to understand how techn...
Christopher A. Le Dantec
PERCOM
2009
ACM
14 years 5 months ago
Distributed Policy Resolution Through Negotiation in Ubiquitous Computing Environments
—Ensuring spontaneous ad hoc interoperation in decentralized ubiquitous computing environments is challenging, because of heterogeneous resources and divergent policies. Centrali...
Venkatraman Ramakrishna, Peter L. Reiher, Leonard ...
OZCHI
2009
ACM
14 years 5 months ago
A study of email and SMS use in rural Indonesia
This paper describes a two-year research study that piloted and evaluated the use of low-cost, low-bandwidth Information and Communications Technology (ICT) to support meetings be...
Dean M. G. Hargreaves, Toni Robertson