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IWEC
2004
13 years 9 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
ECSCW
2003
13 years 9 months ago
Applying Cyber-Archaeology
Online spaces that enable public shared inter-personal communications are of significant social and economic importance. This paper outlines a theoretical model and methodology, la...
Quentin Jones
FMOODS
2003
13 years 9 months ago
Design and Verification of Distributed Multi-media Systems
Performance analysis of computing systems, in particular distributed computing systems, is a complex process. Analysing the complex flows and interactions between a set of distribu...
David H. Akehurst, John Derrick, A. Gill Waters
IJCAI
2003
13 years 9 months ago
LADDER: A Language to Describe Drawing, Display, and Editing in Sketch Recognition
We have created LADDER, the first language to describe how sketched diagrams in a domain are drawn, displayed, and edited. The difficulty in creating such a language is choosing...
Tracy Hammond, Randall Davis
ISICT
2003
13 years 9 months ago
Next generation context aware adaptive services
Situational information can enrich the interactions between a user and the services they wish to utilize. Such information encompasses details about the user, the physical environ...
Owen Conlan, Ruaidhri Power, Steffen Higel, Declan...