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» Scalability for Virtual Worlds
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ACL
2010
13 years 5 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...
VR
2003
IEEE
110views Virtual Reality» more  VR 2003»
14 years 20 days ago
High Presence Remote Presentation in the Shared Immersive Virtual World
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed. This system consists of several elemental technologies, such as t...
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masa...
HCI
2009
13 years 5 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
CHI
2009
ACM
14 years 8 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
CHI
2000
ACM
13 years 11 months ago
Traversable interfaces between real and virtual worlds
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Boriana Koleva, Holger Schnädelbach, Steve Be...