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NETGAMES
2006
ACM
15 years 10 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
172
Voted
3DIM
2005
IEEE
15 years 10 months ago
Semi-Automatic Range to Range Registration: A Feature-Based Method
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
Chen Chao, Ioannis Chao
ACSAC
2005
IEEE
15 years 10 months ago
Lessons Learned: A Security Analysis of the Internet Chess Club
The Internet Chess Club (ICC) is a popular online chess server with more than 30,000 members worldwide including various celebrities and the best chess players in the world. Altho...
John Black, Martin Cochran, Martin Ryan Gardner
CCGRID
2005
IEEE
15 years 10 months ago
Continuous resources allocation in Internet data centers
Internet data centers (IDCs) perform multi-customer hosting on a virtualized collection of resources while Grid computing generalizes distributed computing by focusing on large sc...
Youssef Hamadi
143
Voted
CIMCA
2005
IEEE
15 years 10 months ago
Cognitive Perception in RAFALE-SP Methodology
Several methodologies based on Multi-agent Systems (MAS) already exist. They help designers to describe software or to create MAS which aim at solving complex problems by simulati...
Nicolas Marilleau, Christophe Lang, Pascal Chatonn...