We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
The Internet Chess Club (ICC) is a popular online chess server with more than 30,000 members worldwide including various celebrities and the best chess players in the world. Altho...
Internet data centers (IDCs) perform multi-customer hosting on a virtualized collection of resources while Grid computing generalizes distributed computing by focusing on large sc...
Several methodologies based on Multi-agent Systems (MAS) already exist. They help designers to describe software or to create MAS which aim at solving complex problems by simulati...
Nicolas Marilleau, Christophe Lang, Pascal Chatonn...