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» Scalability for Virtual Worlds
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INFOCOM
2010
IEEE
13 years 5 months ago
Building Scalable Virtual Routers with Trie Braiding
—Many popular algorithms for fast packet forwarding and filtering rely on the tree data structure. Examples are the trie-based IP lookup and packet classification algorithms. W...
Haoyu Song, Murali S. Kodialam, Fang Hao, T. V. La...
INFOCOM
2009
IEEE
14 years 2 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
AIIA
2001
Springer
13 years 12 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
ICDCSW
2008
IEEE
14 years 1 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu