Sciweavers

1680 search results - page 44 / 336
» Scalability for Virtual Worlds
Sort
View
CG
2011
Springer
14 years 11 months ago
A declarative approach to procedural modeling of virtual worlds
Ruben Michaël Smelik, Tim Tutenel, Klaas Jan ...
IPPS
2010
IEEE
15 years 2 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
IE
2007
15 years 6 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines