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WSCG
2004
136views more  WSCG 2004»
13 years 8 months ago
Conceptual Models for Describing Virtual Worlds
A conceptual model of a virtual world is a high-level representation of how the objects behave and how they are related to each other. The conceptual models identify the most esse...
François Bernier, E. Boivin, Denis Laurende...
VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
14 years 1 months ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
INFOCOM
2009
IEEE
14 years 2 months ago
Impacts of Peer Characteristics on P2PTV Networks Scalability
—A P2PTV system allows users to watch live video streams redistributed by other users via a peer-to-peer (P2P) network. In an ideal world, each peer in a P2P network would be abl...
Khaldoon Shami, Damien Magoni, Hyunseok Chang, Wen...
NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
NOSSDAV
2005
Springer
14 years 26 days ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...