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» Scalability for Virtual Worlds
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CGF
2000
197views more  CGF 2000»
15 years 4 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
IVEVA
2004
15 years 6 months ago
Welcome to MY Virtual Place
This paper briefly describes our proposal for storytelling in virtual environments from a virtual guide perspective. In our model the guide begins at a particular location and star...
Jesús Ibáñez, Ruth Aylett
CF
2010
ACM
15 years 9 months ago
On-chip communication and synchronization mechanisms with cache-integrated network interfaces
Per-core local (scratchpad) memories allow direct inter-core communication, with latency and energy advantages over coherent cache-based communication, especially as CMP architect...
Stamatis G. Kavadias, Manolis Katevenis, Michail Z...
VRML
1995
ACM
15 years 8 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
ECAL
2005
Springer
15 years 10 months ago
Simulating Artificial Organisms with Qualitative Physiology
In this paper, we describe an approach to artificial life, which uses Qualitative Reasoning for the simulation of life within a 3D virtual environment. This system uses qualitative...
Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc L...