In this paper, the virtual restoration method of the art piece in the real world is proposed. The correction pattern for restoration is generated from non damaged object's im...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Virtualization is a common strategy for improving the utilization of existing computing resources, particularly within data centers. However, its use for high performance computin...
John Paul Walters, Vipin Chaudhary, Minsuk Cha, Sa...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...