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» Scalability for Virtual Worlds
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CHI
1997
ACM
15 years 9 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
USM
2000
15 years 8 months ago
Virtual Malls for Web Commerce: Observations and Case Study
In the real world there seem to be essential differences between shops, tourist offices, city halls, theatres and museums. However, when we try to design virtual environments allow...
Anton Nijholt
IFIP12
2008
15 years 6 months ago
Teaching Autonomous Agents to Move in a Believable Manner within Virtual Institutions
Believability of computerised agents is a growing area of research. This paper is focused on one aspect of believability - believable movements of avatars in normative 3D Virtual W...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva, ...
CGVR
2006
15 years 6 months ago
Evolutionary Design of Virtual Plants
- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
Stefan Bornhofen, Claude Lattaud
PRESENCE
2008
118views more  PRESENCE 2008»
15 years 4 months ago
Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments
Several studies from different research groups investigating perception of absolute, egocentric distances in virtual environments have reported a compression of the intended size ...
Peter Willemsen, Amy Ashurst Gooch, William B. Tho...