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» Scalable Behaviors for Crowd Simulation
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AIIDE
2006
13 years 9 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
IAT
2010
IEEE
13 years 5 months ago
Modeling Dynamic Groups for Agent-Based Pedestrian Crowd Simulations
Group modeling is still an open challenge problem in pedestrian crowd simulations. Most existing work is based on socio-psychological models which can only describe the dynamics o...
Fasheng Qiu, Xiaolin Hu
CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 7 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
WSC
2008
13 years 9 months ago
Multi-resolution spatial simulation for molecular crowding
Spatial phenomena attract increasingly interest in computational biology. Molecular crowding, i.e. a dense population of macromolecules, is known to have a significant impact on t...
Matthias Jeschke, Adelinde M. Uhrmacher
MTA
2011
184views Hardware» more  MTA 2011»
12 years 10 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...