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» Scalable Behaviors for Crowd Simulation
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CVPR
2011
IEEE
13 years 2 months ago
Learning Context for Collective Activity Recognition
In this paper we present a framework for the recognition of collective human activities. A collective activity is defined or reinforced by the existence of coherent behavior of i...
Wongun Choi, Silvio Savarese, Khuram Shahid
DIGITALCITIES
2003
Springer
14 years 22 days ago
Virtual Cities for Real-World Crisis Management
In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual e...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida
ICRA
2010
IEEE
153views Robotics» more  ICRA 2010»
13 years 6 months ago
Learning to navigate through crowded environments
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...
ICCV
2009
IEEE
1190views Computer Vision» more  ICCV 2009»
15 years 14 days ago
You'll never walk alone: modeling social behavior for multi-target tracking
Object tracking typically relies on a dynamic model to predict the object’s location from its past trajectory. In crowded scenarios a strong dynamic model is particularly impo...
S. Pellegrini, A. Ess, K. Schindler, L. van Gool
ICNP
2002
IEEE
14 years 13 days ago
A Lightweight, Robust P2P System to Handle Flash Crowds
Abstract— Internet flash crowds (a.k.a. hot spots) are a phenomenon that result from a sudden, unpredicted increase in an on-line object’s popularity. Currently, there is no e...
Angelos Stavrou, Dan Rubenstein, Sambit Sahu